Level 20: Hollow Point Rounds (HPR) is far superior to the Eat Lead counter parts.Įxtra 30% damage means less number of shots required to kill a Zed, less ammo means less dosh needed to buy ammo and easier to guarantee an ZT extension. Actually, you can enjoy both sides of your skills by operating a trick named over-capping (OC) Level 15: Tenacious allows to survive longer due to extra 25% of health and armour, while prepared increase maximum ammo that you can possess. Stumbling=missing shots (Not only those from you, but also those from your teammates) Impact Rounds can lead to pre-mature stumble of big zeds if you want to take them down on your OWN. Level 10: Fallback allows you to switch weapons 50% faster, which includes the speed to draw the medical syringe to heal yourself or teammates.Īlso, if you run out of ammo in one AR during ZT and you need to extend zed time by killing trash zeds, the extra weapon swap speed allows you to draw another AR on time to kill the Zed and guarantee a ZT extension. Dry reload with reload cancelling slightly faster, an exception is the Tommy Gun Compared with method 2, it shifts your focus to the bottom right HUD instead of the Zeds in front of you.ģ. Method 1 is relative risky buy allows you to focus on ZedsĢ. When the number of bullets changed from 26 to 30 (for example), immediately press V (key for bashing in default) followed by pressing Mouse 1 (Shoot).ġ. The interval between pressing the 2 keys should be almost instantaneous.Method 2: Observe the Ammo HUD at the bottom right corner Method 1: Observe the reload animation, when the mag is about to be put into the gun, press V (key for bashing in default) followed by pressing Mouse 1 (Shoot).
The effectiveness of Tactical Reload can be alleviated by a trick called reload cancelling How to reload cancel: Applicable to all mag-fed guns, including AR-15, Bullpup, HM-TECH 401 and FN FAL (These are only the guns I prefer in a 6 people, HoE long game) Level 5: High Capacity Mag allows more ammo reserve to kill zeds and hence extend Zed Time (ZT) Never consider laning with chaotic/AOE perk such as Firebug, demo and berzerker)
I mean this takes time but probably takes less if you are free to check-out my list provided on part 4Ħ) Laning: Laning with a precision-based perk who is a BIG-Zed Hunter (Gunslinger or sharpshooter), laning with support or SWAT should be avoided. (Extremely important and defines the necessity of Commando on high-difficulty gameplay (Suicidal, Hell on Earth and even Controlled Difficulty)ĥ) Memorise the number of shots/bullets (of your commonly used arsenal) required to eliminate the Zed in order to guarantee an ZT extension No Big Zed Hunter present like Gunslinger or sharpshooter, take down Big Zeds like scrakes (SC), fleshpounds (FP) and Quarter Pounds (QP) using the HM-TECH 401 or FN FALĤ) EXTEND ZED TIME (ZT) IN A PROPER MANNER!!!!!!ĮXTEND ZED TIME (ZT) IN A PROPER MANNER!!!!!! Speed: Peak Human (Sprints at 10.4 m/s) | Peak Human (Sprints at 11.1) A trash killer responsible for the crowd controlĢ) Eliminate MEDIUM Zeds if possible although some might need 5-7 shots to be eliminated OR decapitatedģ) If ESSENTIAL (e.g. Foster, can cut limbs off of lesser zombies casually) | At least Street level+ (Vastly superior to their previous form) Powers and Abilities: Superhuman Physical Characteristics, Blade Mastery, Minor Resistance to Physical Damage, Poison Manipulation, and Fire Manipulation, Immortality (Type 7)Īttack Potency: At least Street level (Able to deal minor damage to players such as Mr. They, too, feature the same mutilations imposed upon them by Volter. Gorefiends are considered mid-range zeds and feature a larger health pool and seem more adept at their combat. They are largely considered cannon fodder, but do feature high amounts of health considering how common they are. Hans Volter that feature entirely flayed-off skin, a missing lower jaw, and a steel blade bolted to their arms.